D
igital Ludeme Project

Modelling the Evolution of Traditional Games

   
ERC Consolidator Grant (2018–23)   


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Outputs


2018
  

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne, E. Piette and D. Soemers
DKE Lunchtime Lecture, Maastricht University, 2018 (presentation).

Strategic Potential in Games
C. Browne
AI for Games and Puzzles, Lecture, University College Dublin, 2018 (presentation).

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game AI Working Group Seminar, University Paris Dauphine, 2018 (presentation).

Modern Techniques for Ancient Games
C. Browne
IEEE Computational Intelligence and Games (CIG 2018), Maastricht, 2018. Nominated for best paper.

The Digital Ludeme Project
C. Browne
Board Game Studies Colloquium (BGS 2018), Athens, 2018 (presentation).

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game Programming Seminar (GPS), University of Tokyo, 2018 (presentation).


Preliminary

Some Observations on Automated Strategy Game Design
C. Browne
Artificial and Computational Intelligence in Games: AI-Driven Game Design, report from Dagstuhl Seminar 17471, 2017, pp. 91–92.

Back to the Past: Ancient Games as a New AI Frontier
C. Browne
Association for the Advancement of AI (AAAI'17), workshop on "What's Next for AI in Games?", San Francisco, 2017, pp. 1–2.

A Class Grammar for General Games
C. Browne
Computers and Games (CG 2016), Springer LNCS 10068, 2016, pp. 169–184.

 

 

     Cameron Browne
     cambolbro@gmail.com

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Bouillonstraat 8-10, 6211 LH Maastricht, Netherlands
lkjh This project is funded by a €2m
ERC Consolidator Grant from the
European Research Council.
lkjh